🔗 Share this article The Iconic Puzzle Game Couldn't Triumph at This Gaming Ceremony — Another Award Type Might Solve This Each time a prominent awards ceremony draws close, one notices a clamor to include fresh award types to acknowledge underappreciated efforts and satisfy the hearts of fans with niche passions. My colleague has already made advocating for terror-themed awards. It would be amazing. So would strategy board titles, this being a passionate advocate's mission. However, I must insist when I prioritize because like all blinkered fanatics, I possess a compelling case for why my demand stands as crucial and important of all. This is the request: There should be a category for puzzle games. Categorizing Game Types Categorizing art by genre isn't exact; opinions vary greatly, and inevitably start arguments resulting in unclear classifications. There’s a reason movie academies avoid this approach. But it is an unavoidable compromise in the world of video games, which are so diverse they barely qualify as a single art form. For comprehensive acknowledgment of interactive entertainment excellence to be recognized, and to ensure all game types to have a chance for representation, classification by type becomes crucial. Current Gaming Award Categories Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these classifications effectively encompass many game types, allowing placement for numerous titles. This doesn't apply to logic-based experiences. No suitable classification appears for their placement. Consider three of recent excellent titles, showing diverse approaches: the architectural riddles from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles from additional release. Where could they possibly go among existing types? Nowhere, that’s where. Acknowledgment Issues There are dozens outstanding logic titles released every year lacking appropriate categories in entertainment awards, if they accidentally match award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions. An iconic brain-teaser wasn’t nominated in any category during that awards season Another imaginative release received no nominations during that ceremony Well-received sorting experience got ignored that year Only a few logic titles barely qualified for niche award types Value of Brain-Teasers Frequently they represent compact experiences, yet the craft behind logic titles is of massive significance. Iconic mobile puzzle games stand as most engaged experiences globally and have been for many years. The iconic tile-matching title competes with well-known building titles claiming status as highest-selling title ever; it additionally competes for best game of all time. Puzzle games are foundational within interactive entertainment, and engaging with diverse game types. Recommendation and Reasoning Brain-teasers wouldn't encounter such difficulty. One could readily select five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, given the need to exclude so many good games out. Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Logic title developers operate at the hard edge interactive creation, producing among essential manifestations of gaming itself. Just like cinema stunt performers, they warrant appreciation. Don't make them wait generations.